"You're sitting at your desk for 12 hours a day, but you're getting eight hours of work done," he said. "Then you're sitting 14 hours a day to get eight hours of work done." "And then, you're doing 14 hour days and only getting 4 hours of work done." — @TrentOster
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Crunch for a week or two can be necessary and useful. "But when weeks become months, the value of crunch plummets.
@TrentOster says while he was working at BioWare they actively tried to avoid crunch. If crunch is required, he says, it's because something has gone wrong."Pokaż ten wątek
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hahaha i tried to explain to someone the other day this is why there are so few older game devs, because if they dont leave they die
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Yeah, for many studios, this is the case, sadly. It's just not doable for longer periods of time. We're making GAMES, not doing brain surgery. Don't get me wrong, I loooove making games for a living, but no job is worth sacrificing our health and happiness for!
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When you're using the same terms militaries use to describe soldiers with PTSD, *maybe* you're working your staff to death. How many people do you reckon have suffered depression, anxiety, etc, b/c they were forced to work absurd hours to meet an arbitrary deadline?
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Even ignoring any economic arguments against crunch, the multi-millionaire CEOs of EA, Activision-Blizzard, etc, have basically declared that they're okay with people suffering and dying for the illusion of mild benefits.
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This isn't exclusive to the gaming industry. It happens in sports and broadcasting, two industries I've worked in.
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
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Post-grad science research also suffers high rates of burn-out and associated mental health issues... Yet research shows we'd all be more productive working a 4-day week!

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If people would make decisions based on facts and research, even the research would be more effective and efficient.
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I left, but then came back. There are employers who got the message about the toxicity of crunch.
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That's really encouraging! I hope that continues to spread :)
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Wydaje się, że ładowanie zajmuje dużo czasu.
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| MCV Pac. Top 50 Women in Games | ADHD | she/her | 