What are some of the most frustrating UX experiences you've encountered while trying to start playing a new game? Conversely, what part of the onboarding experience do you think games generally tend do better than apps?
I haven't played that one. What was the problem with sneaking behind the gurneys?
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Problematic controls and poor readability of the situation when and where to hide and when to move.
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Ah yeah that sounds incredibly frustrating. Feeling like you're set up to fail right from the introduction isn't exactly optimal... :/
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| MCV Pac. Top 50 Women in Games | ADHD | she/her | 