What are some of the most frustrating UX experiences you've encountered while trying to start playing a new game? Conversely, what part of the onboarding experience do you think games generally tend do better than apps?
Yep! Onboarding 101! Allow players to experience the excitement/usefulness of your game/app before they're met with a chokepoint. Then prompt to create an account when trying to save/sync, should they then want to do so!
| MCV Pac. Top 50 Women in Games | ADHD | she/her | 