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Andy Green proslijedio/la je Tweet
Ever wonder why baked normal maps just don't look quite right in Unity? I did, so I decided to find out why.https://link.medium.com/IntBAke0L3
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Andy Green proslijedio/la je Tweet
Hey
@BorisJohnson and@Nigel_Farage, we just made Big Ben bong for you
. Sound on.pic.twitter.com/6wnxYi9BOUHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Andy Green proslijedio/la je Tweet
Never forget that the UK is leaving the worlds biggest trading bloc and peace project because Bob and Sue don’t like hearing foreign accents in their local Waitrose.
#NotMyBrexitPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Andy Green proslijedio/la je Tweet
#unity3d Today I discontinued my stochastic node for the Unity shader graph. They've closed off the API so you can't write nodes without hacking the assemblies, and I'm just sick of dealing with them breaking things constantly. Use Amplify's Shader Editor, much better anyway.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Andy Green proslijedio/la je Tweet

(HE)ART ATTACK 
Development is moving along nicely on Surgeon - we're heading towards our first Closed Alpha of the year!
We thought it'd be cool to show off some concept art over the coming weeks to give you a sample of what's to come!
#Surgeon2#art#indiedevpic.twitter.com/SS2fRYpXQj
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Andy Green proslijedio/la je Tweet
Oh no...I can't bear it. the warmth and dignity with which they say goodbye to us and we in turn wave pathetic little flags. I am so deeply deeply sad and feel closer to the EU now than I ever have.
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Andy Green proslijedio/la je Tweet
Matt Battaglia from
@NetherRealm discussed their#Houdini workflow used to produce blood for#MK11: https://80.lv/articles/mortal-combat-11-blood-production-in-houdini/ …#gamedev#indiedev#3dart#simulation#3dmodeling#MortalKombat11#MortalKombat#gamedesign@sidefxpic.twitter.com/0nNtlSbItuHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Andy Green proslijedio/la je Tweet
As an Irish person, my only thought in Brexit is that I wish the Brits had discovered this zeal for getting out of places 800 years ago
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Just not really sure how to pitch the talk, this is quickly going to go into areas most artists won't follow, but I don't want to try to teach more experienced devs how to suck eggs
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I've been wanting for a while to see if we can get the ships from Worlds Adrift down to a handful of drawcalls (rather then 500-1000), I thought this could be a nice case study into some more esoteric rendering issues.
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Thinking about writing a talk for develop 2020, and again the doubt is setting in. Considering Advanced Unity Optimisation - more then just "Try keeping your tri-count and draw calls as low as possible", Thoughts?
#techart#madewithunity#ProductMadnessTaRoundtablePrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
First hobby for a while, wip tester for my squig army
#paintingwarhammer#gloomspitegitz#squigs https://ift.tt/2U0DQkO pic.twitter.com/iPBWOVIZ3K
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Andy Green proslijedio/la je Tweet
Happy 7th birthday to Surgeon Simulator
@surgeonsim. That’s long enough for a sequel right?pic.twitter.com/ULnXJm94RYHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Andy Green proslijedio/la je Tweet
It’s a game where traversal is paramount and you use the triggers for balance. There’s parallels there I swear.https://twitter.com/Kiwion/status/1221160161747906565 …
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Not sure how I feel about this
#techart#madewithunityhttps://twitter.com/CreativeChris1/status/1221125899950661637 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Andy Green proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Andy Green proslijedio/la je Tweet
We have a wide range of cool game design, programming, art, production and marketing roles open at
@bossastudios. https://www.bossastudios.com/jobs/ Have a look and apply over the weekend! Bossa Studios is a great place to work at. :)pic.twitter.com/qBzp0GTxIK
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Andy Green proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Andy Green proslijedio/la je Tweet
Biggest dedicated ta forum https://tech-artists.org/ has a sla k channel: https://tech-artists.slack.com
#ProductMadnessTaRoundtablePrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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