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Optimizing is a great way to map a new system's territory! Current trying to make a non-interactive machine learning systems interactive: a treasure hunt in a strange land! 2.5s -> 250ms: reimplement on GPU 250ms -> 50ms: fewer stages 50ms -> 25ms: fewer textures 25ms -> 2.5ms: ?
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And they didn’t really *fail*: most of them were faster than the previous, though still not fast enough… And actually, the instances which were *slower* (when I expected them to be faster) are even more interesting. One of them I don't understand yet.
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