This is a really key line of questioning from ; underlies so much of our work. Great post: blog.mrmeyer.com/2017/challenge
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Well, you know my guess Andy: inside the class they're denied agency. Outside, they have it. Over-simplified. But a good first order approx
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Yep, I think that’s at the core of it.
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I broadly agree with this sentiment but believe that compulsory schooling can productively scaffold toward increasingly serious work.
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Maybe we should look to games that are more sly-ly educational – I loved Simcity in elementary school, I didn't know it was "educational"...
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it was playful and build-from-scratch, with primitives that encapsulate key concepts; that parameterize a curriculum but don't enforce it.
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minecraft might be another example. Being quieter about the fact that it's "educational" might let playfulness shine through the Mathphobia
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if it's played in-class, maybe you're fighting years of priming against fun Piagetan learning and the game feels contrived in that context
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I’d like to find a way to make things which have these game-like properties but which are authentically empowering through the concept.


