Conversation

Maybe we should look to games that are more sly-ly educational – I loved Simcity in elementary school, I didn't know it was "educational"...
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it was playful and build-from-scratch, with primitives that encapsulate key concepts; that parameterize a curriculum but don't enforce it.
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minecraft might be another example. Being quieter about the fact that it's "educational" might let playfulness shine through the Mathphobia
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if it's played in-class, maybe you're fighting years of priming against fun Piagetan learning and the game feels contrived in that context
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