❤️ this approach creating stylized physics from artists’ illustrations. Wonder about extending to other trad anim concerns, eg anticipation…
Conversation
There’s been so much work implementing authentic physics in interfaces, but I contend one usually wants *stylized* physics in interactions.
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This is especially applicable in VR, unconstrained by physics.
How can systems’ operations be recognizable when diverging from intuition?
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Often stylized physics is *more* body-intuitive than the noise, singularities, messiness of authentic physics simulations! :)
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And I’m thinking of beyond stylization to wholly novel physical interaction. We get to develop an entire alternate set of physical behaviors
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Wondering how children brought up immersed in VR will have expectations of physical objects that diverge from their actual capabilities.
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Thought: what if students had to create their own simulation laws of physics & try to match real life . Problem: real life seems unrealistic
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