❤️ this approach creating stylized physics from artists’ illustrations. Wonder about extending to other trad anim concerns, eg anticipation…
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There’s been so much work implementing authentic physics in interfaces, but I contend one usually wants *stylized* physics in interactions.
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this is definitely the case for games, at least some of the time:
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Totally! Often think of ’s work here, where the deliberate faking of physics, lighting, etc is so key to its joyousness.



