❤️ this approach creating stylized physics from artists’ illustrations. Wonder about extending to other trad anim concerns, eg anticipation…
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There’s been so much work implementing authentic physics in interfaces, but I contend one usually wants *stylized* physics in interactions.
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One key issue is interfaces are full of infinite forces: the user grabs an animating object; object designed to rotate only on one axis; etc
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Unexpectedly satisfying to watch. Suggestive of an internal type of – not quite, but like – "proprioception." cc
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The latest Zelda makes such great use of what their technical director calls "liar's physics": youtu.be/QyMsF31NdNc?t=
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