Blast from the past: story of Castle Infinity—1st MMOG for kids! Worked on its revival as a teen w
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Its formula still seems underexplored to me: a platformer with environmental puzzles requiring multiple players’ collaboration to solve.
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One of the reasons why LittleBigPlanet was so great. Especially interested to see how expands on that in Dreams
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I am so so so excited for Dreams. Saw a demo at GDC 2016, and it was some of the most moving technology I've seen in years.
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I’m very interested in the ’s 3D manipulation controls, hopefully they become/influence the standard.
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thanks! big part of that work is also the sheer hours the art and design team have spent "eating own dogfood"
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And it seems ideal for a collaborative whiteboarding/prototyping/design ideation, especially in VR
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