This is a notion that took me a long time to understand when I moved into edtech land. Dan makes the argument really cleanly here.
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makes me think of REPL-based (trial-and-error) development, but I don't know what the delayed-feedback equivalent is.
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makes sense for this kind of problems. But we have real time programming for UX/Graphics where its great aid
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"He is taught best who is told the least." -R.L. Moore
instituteforactivelearning.org/videoplayer/vi
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pretty sure you should never show that simmons & cope (93) article to anyone you know on the xcode team, andy
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