I sometimes look at apps struggling w/ scrolling perf and think of games.
App, are you doing subsurface scattering in realtime? No? Huh.
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snarkier than intended, but just: games are hard af but they throw budget at the problem
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I jive with all these points!
Many game devs get these results *as solo devs* by using e.g. Unity. If app tools were better…

