I sometimes look at apps struggling w/ scrolling perf and think of games.
App, are you doing subsurface scattering in realtime? No? Huh.
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Yes, exactly my thinking. “Aw, too hard to make animations interruptible? Funny how games have been doing it for over a decade.”
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apples to oranges for so many reasons
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Yeah, yeah, yeah, I know. AND YET an Andy does not forgive etc
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forgive what? should we forgive you for all the years you were part of the problem? sure is easy to cast stones.
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You should definitely not forgive me!
Anyhoo, I was thinking of character animation techniques like docs.unity3d.com/Manual/class-B
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what does it even mean to interrupt an animation in a video game... so many just drop animations on the floor when preempted


