I sometimes look at apps struggling w/ scrolling perf and think of games.
App, are you doing subsurface scattering in realtime? No? Huh.
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/cc iOS 7-9
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Yes, exactly my thinking. “Aw, too hard to make animations interruptible? Funny how games have been doing it for over a decade.”
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To be fair, they also usually preload their entire fixed-size data set into memory for the section you're playing
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Faulting from disk is like enemy #1 of performance in 2015 and yet all our tools care about is CPU time
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Yeah, yeah, yeah, I know. AND YET an Andy does not forgive etc
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