I sometimes look at apps struggling w/ scrolling perf and think of games.
App, are you doing subsurface scattering in realtime? No? Huh.
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Yes, exactly my thinking. “Aw, too hard to make animations interruptible? Funny how games have been doing it for over a decade.”
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Yes and like you don’t even have to do that every frame~~~
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that said, apps have another layer of abstraction on the graphics
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And games don’t? :)
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No, but I am doing a network call in cellForRowAtIndexPath …
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I did exactly that in my last job. Rewrote my entire model layer to do those task at data import.
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it added ~4 ms per imported item into the db. But most imports wouldn’t be bigger than 500 items.




