🌟 Just released INTUAnimationEngine v1.3 with spring animation, powered by C port of Facebook's Pop spring solver!
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Hey, neat! Curious: what made you not use Pop as your API surface in the first place?
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1. It's C++ 2. Need the entire thing 3. Overly complex 4. Spring solver not well encapsulated
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This way, it's generic and portable. Oh, and the performance of this C implementation kicks ass. 😊
I like C APIs!

