Patrick Collison@patrickc·Apr 17, 2015Most bad ads are a consequence of a measurement problem. You undercount the cost of the atrocious UX and the damage it does to the brand.1173151
Andy Matuschak@andy_matuschak·Apr 17, 2015@patrickc My take about the approach Apple designers took was: they were very good at simulating users' experiences mentally. Quantifiable?23
Andy Matuschak@andy_matuschakReplying to @andy_matuschak@patrickc Doss answering that question require also understanding the nature of qualia?4:55 AM · Apr 17, 2015·Twitter for iPhone
Patrick Collison@patrickc·Apr 17, 2015Replying to @andy_matuschak@andy_matuschak To reason from first principles, likely, but I suspect not in order to just measure the outcome.1