Les Orchard@lmorchard·Feb 28, 2015Holy. Crap. RT @adamjsimmons: Fully-Procedural WebGL Seascape— https://shadertoy.com/view/Ms2SD112360372
glyph@glyph·Feb 28, 2015@lmorchard @andy_matuschak @adamjsimmons this completely blew my mind. How do I learn to do this?1
Andy Matuschak@andy_matuschakReplying to @glyph@glyph @lmorchard @adamjsimmons I'm hoping @mandy3284's going to give us the answer to that. :)10:27 PM · Feb 28, 2015·Twitter for Mac
Adam Simmons@adamjsimmons·Feb 28, 2015Replying to @andy_matuschak@andy_matuschak @glyph @lmorchard @mandy3284 start with distance functions http://iquilezles.org/www/articles/distfunctions/distfunctions.htm… (play with shader linked at bottom)1