Animation APIs parameterized by eg duration and curve are fundamentally opposed to continuous, fluid interactivity.
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I think I agree, but you can get continuous velocity with additive duration and curve animations… what else do you need?
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Problem there is durations. You've got a 0.5s toggle animation; you interrupt halfway through; now it moves at half speed.
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It’s almost as if was trolling me like he didn't give the WWDC additive animation talk: developer.apple.com/videos/wwdc/20
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I see; the fundamental issue is additive animation systems don't respond well to having animations removed and re-started.
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That sounds right. The notion of "re targeting" makes more sense to me than "removing and adding"
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