Animation APIs parameterized by eg duration and curve are fundamentally opposed to continuous, fluid interactivity.
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declarative solution: Scene render as a reduce() on stream of entire history of signals observed including timers/touches.
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Yes! This is essentially Elm's approach, right?
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I should look at Elm. , and I were talking about how React's current API can be a special case of it.
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The thing about reduce is that it's like epicycles. It can model almost anything—so yields less structure
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I think the *spirit* of reduce is that you're always returning the next state, instead of mutating. That's what I'm after.
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If a "component" has specific methods (more structure) that return next states instead of a reduce func, satisfies the same.
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