Animation APIs parameterized by eg duration and curve are fundamentally opposed to continuous, fluid interactivity.
Conversation
declarative solution: Scene render as a reduce() on stream of entire history of signals observed including timers/touches.
2
6
Replying to
Yes! This is essentially Elm's approach, right?
Replying to
I should look at Elm. , and I were talking about how React's current API can be a special case of it.
3
2
The thing about reduce is that it's like epicycles. It can model almost anything—so yields less structure
1
2
Show replies

