Animation APIs parameterized by eg duration and curve are fundamentally opposed to continuous, fluid interactivity.
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what's an alternative style that's suitable for UI? Or should we do UI animation with game and film tools?
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One alternative is specifying a target for a continuous integrator (c.f. POPSpringAnimation).
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Soon you will learn that the rallying call of Apple frameworks engineers is "what are you trying to do?" :)
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Handle the stuff I would normally would have done on start if relative additive animation



