Too bad we still don't know a good way to express interactive effects declaratively. We'll get there…
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I can imagine something simpler, where the effects are computed by an actor with explicit state and inputs, like React components.
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It's like setState, but for all future states ever: setStateStream(lazySeq). So it's kinda imperative but not exactly
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I think key idea here is encoding 'effectful processes' in state, and then transact like normal.
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Really interesting line of work, both for animations and for more complex request chains with server.



