Too bad we still don't know a good way to express interactive effects declaratively. We'll get there…
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I can imagine something simpler, where the effects are computed by an actor with explicit state and inputs, like React components.
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It's like setState, but for all future states ever: setStateStream(lazySeq). So it's kinda imperative but not exactly
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Allows you to take interaction, previous animation into calculation by setStateStream(prevStateStream.map(fn))


