Too bad we still don't know a good way to express interactive effects declaratively. We'll get there…
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I can imagine something simpler, where the effects are computed by an actor with explicit state and inputs, like React components.
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Do you have a problem scenario where this would really help? Real context helps to see what you're thinking towards.
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I did an iOS control center-like thing using Slalom (in the aforelinked constraints page) and it's pretty good
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