Two near term problems with our interactive prototyping tools:
1. Simple not easy and/or complex not possible
2. Quality + speed of feedback
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Replying to
: I'd also add that if you can't take that prototype and easily make a finished version then it's probably not going to ship.
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Yeah, we've gotta figure that out too, though many folks (Paper, iOS 7 Compass) shipped prototypes like these without a clear path.
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Replying to
fwiw: I wrote about design tools recently, if you have time I'd like to hear your thoughts: lmjabreu.com/post/creating-
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Agree that design needs rapid iteration; disagree (as a contributor to a major native fmwk!) that current native tools are the way
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Replying to
I totally agree with you on prototyping tools, have thought the exact same myself for the last 2 years on my team.
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I feel the same about current state of IDEs. Why is editing a linear text file still the primary mechanism for coding?
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