Andy Matuschak@andy_matuschakReplying to @bryanjclark@bryanjclark @nshipster You need to use a quaternion-based approach to avoid the glitch you see (had that experience making parallax oof)5:30 PM · Oct 27, 2014·Twitter for Mac2 Likes
Jacob Bandes-Storch@jtbandes·Oct 29, 2014Replying to @andy_matuschak@andy_matuschak @bryanjclark Not so sure — I gave a shot at answering the original Q using roll/pitch/yaw; data from CoreMotion seems clean.