I’m not sure what “subscription” you’re referring. Signals are usually activated (directly or indirectly) by the view.
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What I mean is: if I send an event to this signal, are effects going to happen?
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Why are you sending events? That should be represented as a stream of inputs.
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When your whole program is a signal network, you don’t think about whether “this specific signal” does stuff.
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OK. I really, really don't understand what you're saying, but I'm willing to believe that's because I haven't made such a pgm
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Here’s an example. A button that should fetch some data from a service and display it in a label on-screen.
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If you look at it holistically, the new label value is an output, transformed from the input which is a button press.
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The network request has been embedded in there, but who cares? It’s just a mechanism for converting the input to output.
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How is this unlike "I wrote a function which the button calls; it has a callback handler—don't worry about if it has effects"
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That’s not declarative, and it’s not a transformation.
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I can make it declarative with addTarget. I don't see why it being a transformation or not lets me stop caring about effects.
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I’m doing a poor job explaining why, but it makes all the difference in the world. This can be seen in arrowized FRP too.
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The arrowized signal network can have “embedded” effects, but you’re just describing transformations.
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