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There's definitely value in this approach! I think it could be a thin wrapper on POPAnimatableProperty—their foundation's great…
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That's a very interesting suggestion. BTW, there's 1 more API variant that's coming soon (hint: it takes a damping param) :)
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Wrap POPSpringAnimation! :)
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did you have a hand in the UIView spring API?
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Yeah. And, uh, I'm sorry.
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lol, I was just going to ask why duration exists as a param.
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Oh. I think k/c/m/v is hard to reason about. We do duration/ζ/v, m=1 so you can adjust "curve" + "speed" independently.
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It also makes it easy to no longer feel physics based. What's your regret?
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I'd argue it's way easier to make something that feels weird with k+c. I regret v as unit and no exposure for m even optionally.
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reasonable. Isn't initial velocity most useful when attaching to the completion of a gesture though?
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Yes, and when switching from one animation to another while preserving velocity. So I regret how awkward that parameter is.
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