Oh, didn’t notice that. To add “why” to this “no”: even completed animations have overhead.
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can I quote you on that (in upcoming a blog post)? That is: can I mention that the overhead exists and link to this tweet?
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Here is the link. Fingers crossed that my understanding of the work the render sever does is correct. ronnqvi.st/multiple-anima
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It so happens that right now, last-one-added wins, so if you add an absolute anim, then an additive anim, the latter wins.
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is it foolish to rely on that behavior or should one simply not mix non-additive and additive anims with the same beginTime?
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It would probably be too disruptive to change. To be safe: set additive beginTime to +1000, timeOffset to -1000. :)
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Eh, scratch that. That's just relying on another implementation detail. No better.
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You can rely on anims on a layer running in beginTime order. If same beginTime, first one added goes first
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Even if this wasn't described anywhere (can't remember) it's definitely relied on in places
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