A friend's looking for an intro text on rendering/rasterization with necessary linear algebra included. I kind of osmosed this stuff. Ideas?
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Probably need more detail than a blog post. A series might be okay.
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when I was in college, this was the bible. Might be dated now? amazon.com/gp/aw/d/020184
font rendering is 20% math and 80% strange compression schemes from > 30 years ago
i never read that book, but those authors are people i'd trust to write a great & understandable book.
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Real-Time Rendering 3ed is very coherent even for a beginner. I've been learning OpenGL ES 2.0 first for its smaller scope.
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If you're looking for rendering with OpenGL, I'd be happy to advise, but I'm not sure what you're looking for.
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Also, the 2010 Apple dev talks on OpenGL do a great high-level overview of the pipeline, (but the sample code is demanding).






