Another day, another post suggesting to use kCAFillModeForward and removedOnCompletion = NO. I’m looking at you, .
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To be fair, doesn’t recommend it but points out both ways in his article.
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Oh, didn’t notice that. To add “why” to this “no”: even completed animations have overhead.
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that’s a reason I hadn’t even considered :) is the overhead just in keeping objects around?
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No: “for each frame, apply this animation to the render tree”



