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andy_matuschak's profile
Andy Matuschak
Andy Matuschak
Andy Matuschak
Verified account
@andy_matuschak

Andy MatuschakVerified account

@andy_matuschak

Wonder, blunder, salve, solve. Now @KhanAcademy, teetering between long-term research with @mayli & present-day engineering. Used to help build iOS at Apple.

Joined November 2007
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    Previous Tweet
    1. Javi ‏@Javi 9 May 2014 Mission, San Francisco

      Another day, another post suggesting to use kCAFillModeForward and removedOnCompletion = NO. I’m looking at you, @objcio.

      0 replies 1 retweet 5 likes
    2. Decorative Jord ‏@_Jordan 9 May 2014

      @Javi @objcio No no no no no no :(

      0 replies 0 retweets 2 likes
    3. objc.io ‏@objcio 9 May 2014

      @_Jordan @Javi To be fair, @ceterum_censeo doesn’t recommend it but points out both ways in his article.

      0 replies 0 retweets 2 likes
      Andy Matuschak Verified account ‏@andy_matuschak 9 May 2014

      @objcio @_Jordan @Javi @ceterum_censeo Oh, didn’t notice that. To add “why” to this “no”: even completed animations have overhead.

      • Retweet 1
      • Likes 10
      • Alexander Wald 👻 Silvan Daehn Glen Tregoning David Rönnqvist Dolan Murphy Jose Luis Piedrahita Chris Eidhof Javi
      9:09 AM - 9 May 2014
      SoMa, San Francisco
      0 replies 1 retweet 10 likes
        1. David Rönnqvist ‏@davidronnqvist 22 Jun 2014 Stockholm

          @andy_matuschak can I quote you on that (in upcoming a blog post)? That is: can I mention that the overhead exists and link to this tweet?

          0 replies 0 retweets 0 likes
        2. View other replies
        3. Andy Matuschak ‏@andy_matuschak 22 Jun 2014

          @davidronnqvist Yes.

          0 replies 0 retweets 0 likes
        4. David Rönnqvist ‏@davidronnqvist 23 Jun 2014 Stockholm, Sweden

          @andy_matuschak Here is the link. Fingers crossed that my understanding of the work the render sever does is correct. http://ronnqvi.st/multiple-animations/ …

          0 replies 0 retweets 4 likes
        5. View other replies
        6. Andy Matuschak ‏@andy_matuschak 25 Jun 2014

          @davidronnqvist It so happens that right now, last-one-added wins, so if you add an absolute anim, then an additive anim, the latter wins.

          0 replies 0 retweets 2 likes
        7. David Rönnqvist ‏@davidronnqvist 25 Jun 2014 Nacka, Sverige

          @andy_matuschak is it foolish to rely on that behavior or should one simply not mix non-additive and additive anims with the same beginTime?

          0 replies 0 retweets 0 likes
        8. Andy Matuschak ‏@andy_matuschak 25 Jun 2014

          @davidronnqvist It would probably be too disruptive to change. To be safe: set additive beginTime to +1000, timeOffset to -1000. :)

          0 replies 0 retweets 0 likes
        9. Andy Matuschak ‏@andy_matuschak 25 Jun 2014

          @davidronnqvist Eh, scratch that. That's just relying on another implementation detail. No better.

          0 replies 0 retweets 0 likes
        10. View other replies
        11. David Rönnqvist ‏@davidronnqvist 25 Jun 2014

          @andy_matuschak btw, is the "animateWithDuration:0 uses parent context" behavior documented anywhere (46min into #236)? It looked odd to me.

          0 replies 0 retweets 1 like
        12. Show more
        1. Javi ‏@Javi 9 May 2014 Daly City, CA

          @andy_matuschak that’s a reason I hadn’t even considered :) is the overhead just in keeping objects around?

          0 replies 0 retweets 0 likes
        2. View other replies
        3. Andy Matuschak ‏@andy_matuschak 9 May 2014 Bernal Heights, San Francisco

          @Javi In certain cases (these may just be CA bugs): renderer thinks new frames are necessary when they’re not (everything’s quiesced).

          0 replies 0 retweets 3 likes
        4. Javi ‏@Javi 9 May 2014 San Bruno, CA

          @andy_matuschak thanks Andy! I learned something new (including a new word :P)

          0 replies 0 retweets 1 like
        5. Andy Matuschak ‏@andy_matuschak 9 May 2014

          @Javi I try. ;)

          0 replies 0 retweets 1 like
        1. Andy Matuschak ‏@andy_matuschak 9 May 2014 Bernal Heights, San Francisco

          @objcio @_Jordan @Javi @ceterum_censeo Depending on the animation, it can be non-trivial. Ran into that hard doing UIMotionEffect.

          0 replies 0 retweets 2 likes
        2. Tweet unavailable
        3. Andy Matuschak ‏@andy_matuschak 9 May 2014

          @ceterum_censeo @objcio @Javi r=me

          0 replies 0 retweets 0 likes
        4. Tweet unavailable
        5. Andy Matuschak ‏@andy_matuschak 9 May 2014

          @ceterum_censeo Oh. "You may mark me as having reviewed and approved of this patch."

          0 replies 0 retweets 1 like
        1. David Rönnqvist ‏@davidronnqvist 9 May 2014 Nacka, Sverige

          @andy_matuschak @objcio @_Jordan @Javi @ceterum_censeo I'd say that an inconsistency between model and presentation is the big no. Isn't it?

          0 replies 0 retweets 0 likes
        2. Andy Matuschak ‏@andy_matuschak 9 May 2014

          @davidronnqvist @objcio @_Jordan @Javi @ceterum_censeo Depends on your semantics, but certainly a big red flag.

          0 replies 0 retweets 0 likes
        3. Javi ‏@Javi 9 May 2014 University South, Palo Alto

          @andy_matuschak @davidronnqvist @objcio @_Jordan @ceterum_censeo but one has to understand that they will be out of sync during an animation

          0 replies 0 retweets 1 like

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