Also: when moving between colinear states, UIView spring animations give same result as dynamics but more efficiently and compactly.
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Make CASpringAnimation public? I think it's slightly easier to understand.
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My experience has been that people have poor intuition for those parameters' meaning.
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Yeah... Pop wraps tension/friction with more understandable values (bounciness/speed), maybe something like that could work?
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That's what I tried to do with damping ratio / duration but I agree that it's still not clear by any means.
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