Conversation

eg: Streamers make mistakes. They often view this as embarrassing, apologizing to viewers, but it's valuable to see them think through sol'ns and talk out loud about how they got into a mess. By contrast "screencasts" are often edited to be perfect, sometimes to their detriment.
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Another category they highlight: insightful tangents. When you're working on something with a mentor, they might realize in the middle of a task that it's a great time to stop and explain some underlying idea. I think this context is often more natural than explicit instruction.
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The authors also point out an important problem: often streamers really can't verbalize what they're doing and why. It's instinct; it's contingent; it resists routinization; "it comes with practice"; etc. Tacit knowledge is a problem with "real" cognitive apprenticeship too, ofc.
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Are the troubles of tacit knowledge exacerbated in the streaming format, relative to real apprenticeship? One obvious difference is hi-fi interactivity. When I worked with more experienced designers, I'd pepper them with questions. Sometimes that'd make their instincts explicit.
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