Game designers have a strong culture of producing serious, insightful talks about their work.
By contrast, such talks seem much rarer from contemporary software designers. Why might that be? Or am I wrong—am I missing some incredible trove?
Conversation
I think it's rare almost everywhere. Even in academia you don't see many talks of this sort.
Other than some of 's talks, my favorite might be 's on the development of Diablo:
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I was there for that one, and really enjoyed it—thanks, David!

