Conversation

Game designers have a strong culture of producing serious, insightful talks about their work. By contrast, such talks seem much rarer from contemporary software designers. Why might that be? Or am I wrong—am I missing some incredible trove?
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I see a similar parallel in physical things between architecture (serious journals, conferences, etc) and industrial design (no such thing).
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I wonder if it boils down to a cultural phenomenon. "Serious" makers of computer stuff go in to HCI, people who want to "make stuff" go into design?
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Replying to
I think you're reading it differently than I meant. I think "make stuff" was the wrong name for it. The point I was trying to make is that generally, if you're really serious about software design, you go make games.
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