Conversation

Game designers have a strong culture of producing serious, insightful talks about their work. By contrast, such talks seem much rarer from contemporary software designers. Why might that be? Or am I wrong—am I missing some incredible trove?
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Something someone pointed out to me when I was asking about differences between game dev and normal dev is that game design isn't really a software industry, it's an entertainment industry that happens to use software, so there isn't a lot of shared culture between the two.
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As a result, often the answer to "Why are these two things different between the two?" is going to be just path dependency and very different cultures.
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