Conversation

Game designers have a strong culture of producing serious, insightful talks about their work. By contrast, such talks seem much rarer from contemporary software designers. Why might that be? Or am I wrong—am I missing some incredible trove?
36
32
295
The most persuasive theory for me right now is that software designers are much more likely to be constrained by NDAs in an ongoing fashion, whereas game designers are more or less free to talk once the game is shipped. Is that enough to explain the gap?
7
43
Yeah, that's definitely not it. Later replies feel more accurate: game devs are solving discrete problems for a world of their own design, and can share solutions that may be directly helpful, or at least inspiring, to other world-making devs.
1
4
Any real-world product developer* worth their salt could never tell a simple story of how they worked through any of these types of issues, because they don't control the real world. *by which I mean, anyone in the product development cycle
2
Show replies
I know everyone feels like they are doing a lot of work, etc, but frankly there just is *not very much* design in general software, just speaking by sheer quality/density. The standard of how much design you have to do to make the thing, thus the definition of the designer’s job,
1
12