Conversation

Fun question from : how to evaluate unusual new design ideas, like the very interesting tangible.media.mit.edu/project/disapp? There are whole fields about this, of course, e.g. in social criticism (Postman, Illich, Deleuze, etc) and in HCI itself, but just unpacking my intuitions:
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Broadly, I see design as the practice of creating artifacts (abstract or physical) which carve the seams of the universe into useful or meaningful shapes, relative to some environment/situation.
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For instance: numerals reify properties of number theory (seams of universe) into symbols (abstract artifact) suitable for scratching on accounting tablets (environment/situation).
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Taken this way, I look at new design ideas in terms of those elements. How does the work characterized the environment/situation? In that env/situation, what are the effects of the proposed artifact? What underlying ideas about reality does the design reflect, and how?
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