Fun question from : how to evaluate unusual new design ideas, like the very interesting tangible.media.mit.edu/project/disapp?
There are whole fields about this, of course, e.g. in social criticism (Postman, Illich, Deleuze, etc) and in HCI itself, but just unpacking my intuitions:
Conversation
Broadly, I see design as the practice of creating artifacts (abstract or physical) which carve the seams of the universe into useful or meaningful shapes, relative to some environment/situation.
2
1
12
For instance: numerals reify properties of number theory (seams of universe) into symbols (abstract artifact) suitable for scratching on accounting tablets (environment/situation).
1
1
7
Taken this way, I look at new design ideas in terms of those elements. How does the work characterized the environment/situation? In that env/situation, what are the effects of the proposed artifact? What underlying ideas about reality does the design reflect, and how?
Replying to
You can drop each of the triad. Looking at the artifact—completely ignoring the proposed env/situation—what's the full range of implications? Looking at the underlying ideas, what other artifacts might reflect them? Looking at the env/situation, what other seams might relate?
1
4
In practice of course I use lots of different lenses, but these first-principles-y views seem to drive a lot of my instincts, explicitly or implicitly.
3
