Conversation

I used to write a lot about design but then I completely stopped. My last job was a lesson in how easy it is to generate fancy theories that bear no fruit. These last few years I've been heads down putting theory to practice, and I feel much clearer about my design philosophy.
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In those intervening years, Twitter has become a pretty repellant environment for serious posting and now I'm not sure where to put my thoughts. I don't feel committed enough for a newsletter, I just want a space for shop talk among peers which seems to simply... not exist?
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FWIW, I want to take a stand for Twitter. It's been *fantastic* for me for serious posting, both reading and writing. This requires a lot of ruthless curation—particularly in design, where serious, high-quality posting is rare. But it's possible, and I'd love to see you join!
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But given that this sounds like a lot of work, and a newsletter seems too high-commitment, may I suggest… a group chat? The big downside there IME is that it's not serious enough to provoke the main benefit of writing: forcing you to really sharpen your thoughts.
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There's something telling and concerning about the fact that practically none of the designers I most respect write seriously and regularly about their work. In some cases this is because of boring NDA problems, but in many cases it's a choice.
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It's interesting to contrast this culture with game design. Sure, OK, most game designers don't write like DanC, but there's a culture of giving *extremely* depthy talks on work (including work in progress!) at GDC and other venues.
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(I'm a blogger so I'm biased, but....) FWIW the best discussion around my own writing happens in Google Docs. I write a "draft" and circulate to peers. A+ feedback and discussion. Eventually I'll publish it on my site - but this step is optional and has less value than gdoc
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