Conversation

An interesting perspective on Logo and getting kids interested in programming. Is there something in the spirit of Logo but for shader programming? That might show more of the “magic creative potential”
Quote Tweet
Replying to @timknapen
It totally stuck🙌 Turtle didn’t land for me. I didn’t get the magic of code via that example. Just felt like a clunky, limited way of doing something I already loved: drawing Same w math: I didn’t understand the magic creative potential the way it was taught in school
8
3
12
Replying to and
I think Logo really shines when you rapidly move to things which would be difficult to do by hand. One of the easiest early examples is large-scale repetition, especially repetition+scaling to make fractal patterns.
1
1
7
I think you're right. By default I think most people begin with drawing houses, flowers, etc. but you could quickly move beyond that. My own kid draws a lot, and had a lukewarm response to the basic drawing stuff. But L-systems to draw grass, trees, etc. might be a hit!
3