One common criticism of automated "Skinner-box"-like teaching machines (e.g. in Watters's book) is that they're fascistic, inhumane, etc. In the context of K-12, that's definitely true, but I think the stronger criticism is that they don't really *work*, even on their own terms!
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That is, even if a student mechanically does exactly what the Skinner box (or Khan Academy exercises) asks them to do, the resulting understanding is usually brittle, shallow, and short-lived. *Also* the experience is often awful, but that seems unimportant if it doesn't work!
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It's funny—when I was working on K12 edu, what really bothered me about teaching machines was the fascistic, anti-creative bit.
Now that I'm working on expert learning, I have a different perspective: if such a machine truly worked, I'd *love* to use one for topics I care about.
The voluntarism makes all the difference for me. In the context of a coercive learning environment, the *affect* of the teaching machines really bother me; but if I'm just trying to efficiently learn topics I need for projects that matter to me, then sure—whatever works best!
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Questions I'd like to understand better:
Intelligent tutoring systems seem to produce more flexible, durable understanding. Is this true? If so, what differences from a Skinner-style machine make it so?
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I can't get my head around Direct Instruction. The Follow Through studies are hard to argue with, but it sure seems like a teaching machine to me. Does it produce more flexible, durable understanding than? If so, why? The teacher's human involvement, even if scripted?
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Am I actually just wrong about such classic "computer aided instruction"-type systems? My conclusion's based mostly on interactions with and small-scale studies of students using Khan Academy. I'm wary of a lot of the empirical work here.
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Another twist on the K12-vs-adult-learning context switch: maybe the reason these teaching machines don't seem to work in K12 *is* the coercion? That is, to learn things, you must earnestly think about them, and a coerced CAI user will not. But maybe a voluntary one would?
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I suspect even most eager students would struggle to build strong understanding from these rote teaching machines. The emotional connection is just too flat. Readwise sends me highlights of things I cared about, and after a few weeks my eye just skids off them.
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See also the discussion of emotional connection in the "mnemonic video" section of this essay with , on how MOOCs struggle to leverage the emotional range of video while also supporting detail: numinous.productions/ttft/#mnemonic
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The use of the word "coercive" hits upon something I knew I didn't like about some gamified learning but didn't know why.
Rote learning is necessary and I think it doesn't contradict the mission of project based learning. Rote+project learning is really well integrated in music
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Yes, I agree that there's no contradiction; rote learning isn't necessarily bad.
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The youtubers at Extra Credits -- game design vblog -- noticed that education officials ubiquitously assumed that "games in education" would be "games that schools made you play", and that this was completely foreign to normal game-designers.
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