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When I was at Apple, HI designers would each print out images representing the key "screens" of their apps, and assemble them into a wall where they could see "all of iOS". My favorite designs were always the ones that *couldn't* be printed—they were fundamentally dynamic.
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good interactivity is about being able to wiggle stuff, not about being able to click buttons
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Inertial scrolling, rubberbanding, the keyboard, pinch to zoom, and slide to unlock are the classics. Some other faves: the back-navigation gesture; the iPhone X-era multitasking interactions; the iOS 7 level; parallax.
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