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When I was at Apple, HI designers would each print out images representing the key "screens" of their apps, and assemble them into a wall where they could see "all of iOS". My favorite designs were always the ones that *couldn't* be printed—they were fundamentally dynamic.
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good interactivity is about being able to wiggle stuff, not about being able to click buttons
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Ofc these aren't quite what "interaction design" means. That's generally more scenario-/architectural-level. But these little interactions (esp the classics) define primitives which absolutely define the high-level ix design.
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Oh, how I miss the feeling of iOS 11 multitasking. Swiping the app into the display, such a fluid and organic experience. I’m still sometimes swiping down from above the app to enjoy the effect.