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A different take on the between the board game with experienced friend vs. board game without is the lack of composability of our tools. While designing *for* in-built tutorials is great, it still sometimes narrows *who* can make the tutorials (often only the original author).
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Figma is interesting because despite the very cool env, uses WASM & thus AFAIK is very un-semantic, limiting what, say, a browser plug-in could do to guide you e.g. Of course, we left the semantic station well before WASM, so there aren’t great examples of what might be possible.
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Would love it if YouTube tutorials not just shared the screen, but the workspace. Pause the programming session and scroll around, try things out, resume playback. A sense of working side by side with an expert. Important to have these authoring tools be open for everyone to use
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At the risk of saying something stupid/obvious, this sounds an awful lot like how you design a video game tutorial: you teach the player first basic controls, then what the game feels like, then surprise them - they are constantly learning without feeling like they are learning.
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I once played a sort of card game called 'Werewolf Mini' with some friends. There was a companion app that guided us through each stage of the game. It was a bit like your description of playing with a more experienced friend.
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