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In summary: The Master = The Collective Unconscious Vineyard/Kingdom of God = Calling or life's work The Scorching Heat / burden of the day = Rejection, Risk, Emotional anguish, Uncertainty Wages = Inspiration, Support πŸ’Έ+πŸ… Laborers = People working on manifesting an idea
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In my worldview - to be angry at some pattern of reality is to be "angry with God" and it's hard to look at trends or patterns that feel "unfair" Truth is, there is a ton of value to the commons from Copycats, often rewards for those who create them.
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Never lose sight of the fact that imitation costs ~70% what innovation dies, with much lower risk if failure, and that sector pioneers usually end up with ~7% of a market once it’s mature. See Oded Shenker book, Copycats. ribbonfarm.com/2010/08/03/dow
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One thing that's interesting to me about your situation is that at least in the investment-return sense, you practically "dodged" this problem in the same way that game devs doβ€”by getting enough revenue up front, in the period before copycats, to recoup investment. This is…good?
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Copycat games are usually vastly inferior, especially the few that are free or open source. Is this also true for other software? If not, what's the difference?
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I don't think that's really true of games. 2048 copied Threes and crushed it in the market; Fortnite and PUBG; Candy Crush and Bejeweled; Dr. Mario and Tetris; Minecraft and Infiniminer; Warcraft and Dune II; etc etc etc. Ditto software: Excel and Visicalc; Word and Bravo; etc…
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Those are good examples! My mind went in the other direction, of old games/series that still haven't been topped by comparable games in their genre. Mario 64, Halo, Mario Kart, Smash Bros, WarioWare, Pokemon.
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Execution > Idea. Great montage as usual from Crowbcat. The talents are Valve really elevated the original concept of Left 4 Dead to a masterpiece in 2008. Back 4 Blood is just very poorly executed version of that concept. youtube.com/watch?v=EdRLNU
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I suppose the difference that emerges from the examples I gave is that games with higher budgets can have better graphics/spectacle/music/etc, whereas a big budget product like Photoshop can be replicated by a small team without losing much.
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