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An impromptu voice rant on Matthew 20 - the Parable of the Workers in the vineyards, as it relates to creativity and insight, and the collective unconscious (or God) calling more labourers to work on the problem you’re working on. Particularly on Roam inspired projects/clones
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In summary: The Master = The Collective Unconscious Vineyard/Kingdom of God = Calling or life's work The Scorching Heat / burden of the day = Rejection, Risk, Emotional anguish, Uncertainty Wages = Inspiration, Support 💸+🏅 Laborers = People working on manifesting an idea
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In my worldview - to be angry at some pattern of reality is to be "angry with God" and it's hard to look at trends or patterns that feel "unfair" Truth is, there is a ton of value to the commons from Copycats, often rewards for those who create them.
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Never lose sight of the fact that imitation costs ~70% what innovation dies, with much lower risk if failure, and that sector pioneers usually end up with ~7% of a market once it’s mature. See Oded Shenker book, Copycats. ribbonfarm.com/2010/08/03/dow
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One thing that's interesting to me about your situation is that at least in the investment-return sense, you practically "dodged" this problem in the same way that game devs do—by getting enough revenue up front, in the period before copycats, to recoup investment. This is…good?
I don't think that's really true of games. 2048 copied Threes and crushed it in the market; Fortnite and PUBG; Candy Crush and Bejeweled; Dr. Mario and Tetris; Minecraft and Infiniminer; Warcraft and Dune II; etc etc etc. Ditto software: Excel and Visicalc; Word and Bravo; etc…
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