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What about indie film directors? There are lots of super-low-budget projects which have striking and artistic ideas as well as impressive technical know-how. And: what about indie video games? Lots of great games have art, design, eng—even music!—done by 1 person. Why the diff?
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When I think of novel OSes expressing unusual UI ideas, designed and actually built by the same person, the contemporary projects that come to mind are Dynamicland and 's Playbit. Please name others if you know them!
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On the other hand, I think UI design is significantly constrained by the limitations of the programming APIs we've inherited, so a novel OS would be the perfect environment to experiment with. But, this would require reimigining those APIs; tricky.
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Reposting a recent tweet: twitter.com/_chenglou/stat Canvas the way you use it works very well, but then it doesn't generalize to most textual stuff. Ironically Flipboard's react-canvas stuff was supposed to solve that: engineering.flipboard.com/2015/02/mobile
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Replying to @andy_matuschak
Used to exist on the web, disappeared due to mostly bad technicalities (e.g. CSS). You might like this article: web.archive.org/web/2011103109 and you probably knew about this gem: techcrunch.com/2014/03/23/lay
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Your observation seems right to me, but I wouldn't credit much to ^2 rareness since (you'd think) such people would be able to find each other. (I have no replacement explanation though!)
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